﻿using UnityEngine;using System.Collections;public class TitleMenu : MonoBehaviour {	public GameObject UI_Introduce;	public GameObject UI_SelectRole;	private int state = 0;	// Use this for initialization	void Start () 	{		}		// Update is called once per frame	void Update () 	{		if(state == 0)		{			if(Input.anyKeyDown || Input.GetMouseButtonDown(0) || Input.GetMouseButtonDown(1))			{				UI_Introduce.SetActive(false);				UI_SelectRole.SetActive(true);				state = 1;			}		}	}}